![]() I haven’t tested it on PCEm, which likely would emulate it closest. ![]() In DOSBox, “core = auto” and “cycles = 8000” together with the fix above seems to be a good configuration. There is a fix for the double tap speed – mentioned in this post in the VOGONS forum. I am not sure whether the CD music suffers from this issue also. This video seems to be a faithful representation of what the game should actually be like. I believe what the game expects is a 386. The double tap may be difficult or impossible, as you have to do it very quickly with a faster processor. The music may fail to play if the processor is too fast. The MS-DOS version is plagued by being very sensitive to processor speed, the double tap to run controls and slow screen loading times. I may try emulating the 3DO or other ports due to the issues below. img files which only work on some specific version of Mac OS. I tried setting up a Macintosh emulator called Basilisk II and went as far as installing System 7.5.3, however I couldn’t get any of the AITD files I got from macintoshrepository to work – they seem to be. There is a Mac OS port from 1994 which seems to have several nice improvements over the MS-DOS original, including higher-res graphics and shift instead of double tap to run, however the music sounds overall a bit sillier, from that video.
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